Tag: writing

  • On Pacing, Setup, and Aftermath

    A brief note on how the Port Ashraven Saga is built: slow-burn pacing, earned turns through setup, consequences that carry forward, and a third-person limited viewpoint shaped by bias and incomplete information.

  • The Three Models of Ambiguity

    Ambiguity in the Port Ashraven Saga is intentional and comes in three forms, limited perception, deliberate openness, and permanent uncertainty, each designed to shape how you read characters and consequences.

  • The World of Port Ashraven

    Port Ashraven is a northern industrial city shaped by war damage, uneven recovery, sealed tunnels, and tight budgets, all while sitting between the Dravoskan Directorate and the Eastern Pact.